I found myself feeling like I wanted to be back in the action and create these moments myself, not just watching clips of footage that are already burned into my brain. But from what I saw there appears to be an over-reliance on the (albeit impressive) switch to real-life footage, with several periods of just watching the actual match for minutes at a time. I only got to experience one match from this series which involved the historic ECW One Night Stand match, where Rob Van Dam dethrones Cena as the WWE champion. Not only is the tale of all his losses an interesting story to be told by the man himself between matches, but it also has the benefit of providing variety to the player by not forcing them to play as one character a dozen times in a row.Įven though the mode now offers that much-desired playable character diversity, I’m still slightly cautious about the entertainment value of this showcase. Instead, the series of matches now focus on every time John Cena lost an important match, with the player taking control of the superstar who took him down. Despite the showcase having John Cena - this year’s cover star - as the focus, you never actually get to play as the sixteen-time World champion. The 2K showcase makes a predictable return to the series, but with its potentially freshest, most exciting pivot yet. And with WarGames being available as an online mode, I’m excited at the prospect of this back-and-forth concept playing out against other players. All of this presents an interesting swing in match dynamics and one I’ve not experienced before in a wrestling game. This presents an interesting risk/reward conundrum, forcing you to separate from your teammates and potentially miss the important save so you can afford yourself the space to do maximum damage to your opponent. There’s also an interesting drama that comes from the bout being settled by one pinfall, which could easily happen whilst you’re duking it out in the other ring. Unlike Hell in a Cell or Elimination Chamber, WarGames’s two-ring setup also affords the player more space to work with, preventing the congestion and clumsiness seen in the aforementioned modes. That teammate, however, can choose to grab a weapon (or weapons) to not only even the odds but perhaps flip the advantage the other way. At this point the team with the handicap has to fend off their rivals knowing that they’re at a severe disadvantage, biding their time until one of their teammates can enter the action. Like its real-life counterpart, the WarGames match features an interesting swing in the advantage for either team, with one team being a wrestler short at several intervals. From a glance, this could appear like a re-purposed version of any other six or eight-man speciality matches like Hell in a Cell, but there are a couple of interesting details that not only help break this apart from the pack, but also help it stand out in its own right. WarGames features two rings side-by-side with a cage surrounding both, with entrants from either a three or four-man team entering in intervals. For the first time in the series, WWE 2K23 extends the canvas with the addition of an extra ring. The first to stand out is the arrival of the long-awaited and heavily requested match type WarGames. You will be disqualified if referees catch you doing this.That’s not to say there aren’t a few new clever additions though. This Payback ability hits your opponents with brass knuckles. Requires players to have two special Stocks available for this move-set. This Payback ability allows players to steal Finishing Moves from opponents. Blackout can be only performed in 1v1 matches, and both players need to be in the ring for this move. Teleport behind your opponent in classic Undertaker style to gain an advantage. Players can activate this when the prompt appears on the screen. Players can only activate this in 1v1s, and you will have to be knocked or stunned down inside the ring.Ĭomeback allows players to inflict persistent damage to opponents for a brief period. This Payback feature summons a ringside ally when things get rough. Players can perform the Low Blow while kneeling. Just like Poison Mist, this move-set can get players disqualified if the referee sees it. However, players can get disqualified for this move.īring back the classic Attitude Era move to slow down your opponents with a blow from down under. This Payback allows players to easily escape a Pin, Submissions, or an Elimination Mini-Game.Ĭlassic Hurricane move Poison Mist allows players to spray a mist in their opponent's eye.
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